AI Insights · Timothy · April 2024
Top 5 Anime Games Performance in the UK for Q1 2024
Discover the performance trends of the top 5 anime games on a unified platform in the UK during Q1 2024, with insights on downloads, revenue, and active users.
In Q1 2024, the top 5 anime games in the United Kingdom have shown diverse performance trends in terms of weekly downloads, revenue, and active users. Below, we delve into the data provided by Sensor Tower for a comprehensive look.
One Punch Man World by Crunchyroll Games, LLC experienced a significant launch week with 105K downloads and $10.8K in revenue. However, both metrics saw a sharp decline over the quarter. By the end of March, weekly downloads had decreased to approximately 1.5K, and weekly revenue had dropped to around $754. Active users also followed a declining trend, starting at nearly 101K in the first week and ending at about 9.3K by the last week of March.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. showed fluctuating revenue, peaking at $268.9K in the first week of January and experiencing a notable dip mid-quarter, with the lowest revenue at $44.3K in mid-March. Downloads remained relatively stable, averaging around 4K to 7K weekly. Active users decreased from about 83.9K in the first week of January to approximately 52.9K by the end of March.
ONE PIECE Bounty Rush, also by Bandai Namco Entertainment Inc., saw steady weekly downloads with a slight dip mid-quarter, ranging from 1.2K to 3.5K. Revenue peaked at $28.6K in mid-February and showed a consistent performance, ending the quarter at $11.8K. Active user numbers remained stable, fluctuating between 17K and 21K throughout the quarter.
DRAGON BALL Z DOKKAN BATTLE, another title from Bandai Namco Entertainment Inc., had a strong start with $121.5K in revenue in the first week of January. Revenue peaked again at $141.9K in mid-February before dropping to $50.4K by the end of March. Downloads were consistent but on the lower side, ranging from 1.2K to 4.4K weekly. Active users remained relatively stable, starting at 42.6K and ending at 40.7K.
Finally, Yu-Gi-Oh! Master Duel by KONAMI showed a stable trend in weekly active users, starting at 13.6K and ending slightly higher at 14.4K. Revenue saw a peak of $39.5K in the first week of February and ended the quarter at $15K. Downloads remained steady, ranging from 1.2K to 2.5K weekly.
For more detailed insights, visit Sensor Tower.